Batman Arkham Knight to be another slick and enjoyable Batman adventure, though what it brings to the series’ table is not always for the best.

After two delays, Rocksteady and publisher Warner Bros. Interactive Entertainment are finally ready to release the most awaited superhero game, Batman: Arkham Knight on June 23.


However, critics already got a chance to play the game before release and publish their reviews, and so far the general consensus is that Batman: Arkham Knight is an excellent game.

Here is a composed review of some famous editor opinions below.


Lets start with the Campaign.

The campaign is beautifully loaded by a ton of excellent side missions built around stopping villains like Two Face, Penguin, and The Riddler. Each mission series has its own gameplay style: Riddler, for example, has a mix of his typical riddles and Batmobile race courses where you have to speed through while tapping a button to extend pieces of track moments before you crash and explode; Two-Face’s crew robs banks, putting a timed twist on predator fights; Man-Bat requires listening for his echolocation screams and then performing aerial takedowns. There are also some fight scenarios in the campaign where the game let you team up with an AI-controlled Robin, Nightwing, or Catwoman, and use them to execute the thugs using some awesome dual-takedown moves that knock out them instantly. It doesn’t add much technically, but fighting side-by-side with a sidekick is a very Batman thing to do.

Now Lets talk about the highlight of the game: Batmobile.

The idea of having a fully revved Batmobile which sounds like a militarized roller coaster threatening to go off thee rails is simply awesome. The tank battles are good fun. You have to fight hostile drones which project a laser of where they’re about to launch a missile, gives you awareness of enemies attacking from all sides and lets you avoid them, and it gets tough too. True, tank battles are not as interesting as the improved brawling and predator-style fights, but adding this third mode of combat does great things for pacing and variety, ensuring you’re never doing the same thing for long. Tank mode plays a big role in puzzles (as disussed earlier) too. Tank-based platforming puzzles are the one place where the Batmobile feels like a bad idea. But both driving and tank combat became much more enjoyable when you switch the controls from the counter-intuitive default scheme to the more natural toggle mode, where you don’t have to hold the tank button down and the left trigger brakes instead of transforms.You can find that in the options menu, and can thank me later.
Batman now has the ability to destroy the thugs with environmental takedowns like smashing them into an electrical conduit (something developers picked from Sleeping Dogs I guess). He’s also now able to pick up baseball bats and crates wielded by enemies and pummel them into submission.Notably, we don’t return to the Batcave in Arkham Knight, which is fine by me considering how much time was spent there in the past two Arkham games.
For further information check out the IGn review here
Batman: Arkham Knight is a fantastic reminder that no one’s yet been able to match it. It’s brutal, fluid and so beautifully animated. Arkham Knight is the biggest Batman game yet, not just in map size, but in the wide range of different types of gameplay, and its collection of characters,